SOUND THAT
MOVES
YOU.
From a child’s first interactive toy to the pulse of an award-winning game: I build sound that makes experiences feel alive.
01 / Turn the sound on
Listen to the work.
A selection of work across my audio career. Headphones recommended.
02 / Selected experience
Every project.
More feeling.
A career shaped by the craft of sound and the joy of interaction.
Audio Director / Second Dinner
Worlds worth
hearing.
Lead audio direction, sound design, music and implementation for MARVEL SNAP, working with developers, external partners and Marvel stakeholders.
Lead Sound Designer / Fisher-Price & Mattel
The sound
of discovery.
Sound design and engineering for award-winning physical toys, including BeatBo and Rocktopus, alongside hardware prototyping and sonic identities for household play brands.
Connected Play / Smart Cycle
Toy meets
game.
Led sound design across five Think & Learn Smart Cycle game titles, connecting responsive digital experiences with physical play.
Lead Sound Designer / Manager / Zynga
Make it sound
like a team.
Owned studio audio specifications, directed designers and external collaborators, and improved implementation workflows.
The idea behind the work
Technical when it matters.
Human where it counts.
I love the intersection of an elegant system, a great sound, and an interaction that feels effortless.
04 / Recognition
Made with care.
Heard widely.
Award-recognized work spanning physical toys, connected products and games.
Infant / Toddler Toy of the Year
Best of CES recognition
Preschool Toy of the Year
Game Audio Awards — sound design nomination
B.S. Audio Engineering and B.A. Guitar Performance · SUNY Fredonia
Let’s work together