Selected work / Audio portfolio

THE WORK.
THE SOUND.
THE PLAY.

An audio career across physical toys, connected experiences, and games — built on hands-on craft and creative leadership.

15+ years shaping audio across toys, games and interactive experiencesScroll to explore ↓

01 / Turn the sound on

Listen to the work.

A selection of work across my audio career. Headphones recommended.

Sound design reel · Hosted on YouTubeWatch on YouTube ↗
PhysicalInteractive toys / hardware
ConnectedPlay systems / prototypes
DigitalGames / audio direction

02 / Career highlights

From concept
to feeling.

Selected work and responsibilities, spanning physical products and live game worlds.

SECOND DINNER · 2020 — PRESENT01

MARVEL SNAP · Audio Director

A world with
a pulse.

Creative and technical direction for sound and music, custom audio implementation systems, Unity and middleware integration, vendor collaboration and Marvel approvals.

FISHER-PRICE / MATTEL · 2012 — 201802

BeatBo · Rocktopus · Linkimals

Play you can
hear.

Interactive toy sound design and engineering, prototyping with embedded hardware, and recognizable sonic experiences for children and families.

FISHER-PRICE / MATTEL · 2012 — 201803

Think & Learn Smart Cycle

Connected
experiences.

Led sound design on five connected game titles, with audio supporting the link between physical movement and digital gameplay.

ZYNGA · 2018 — 202004

Lead Sound Designer / Manager

Craft at
studio scale.

Sound specifications, music, workflows, sound library curation and creative direction across internal designers and external audio partners.

INDEPENDENT · 2009 — 201805

The Chris Alan

Never stop
making.

Independent sound design, music, recording, mixing, mastering, boutique sound libraries and instruction for game and media clients.

03 / The toolbox

Craft +
implementation.

Create the sound

Original sound design, Foley, composition, recording, mixing, mastering and sonic identity.

Build the system

Interactive audio, Unity and middleware workflows, embedded-hardware experiments and hands-on prototyping.

Guide the work

Direction for designers and external collaborators, approvals, production workflows and cross-disciplinary communication.

04 / Recognition

Made with care.
Heard widely.

Award-recognized work spanning physical toys, connected products and games.

2016
BeatBo

Infant / Toddler Toy of the Year

2017
Think & Learn Smart Cycle

Best of CES recognition

2019
Think & Learn Rocktopus

Preschool Toy of the Year

2023
MARVEL SNAP

Game Audio Awards — sound design nomination

B.S. Audio Engineering and B.A. Guitar Performance · SUNY Fredonia

Let’s work together

Let’s make
some noise.

Start a conversation ↗